A number of languages use character sets that are larger than the range
of values of type char
. Japanese and Chinese are probably the
most familiar examples.
The GNU C library includes support for two mechanisms for dealing with extended character sets: multibyte characters and wide characters. This chapter describes how to use these mechanisms, and the functions for converting between them.
The behavior of the functions in this chapter is affected by the current
locale for character classification--the LC_CTYPE
category; see
section 19.3 Categories of Activities that Locales Affect. This choice of locale selects which multibyte
code is used, and also controls the meanings and characteristics of wide
character codes.
You can represent extended characters in either of two ways:
char
objects. Their advantage is that many
programs and operating systems can handle occasional multibyte
characters scattered among ordinary ASCII characters, without any
change.
wchar_t
,
has a range large enough to hold extended character codes as well as
old-fashioned ASCII codes.
An advantage of wide characters is that each character is a single data
object, just like ordinary ASCII characters. There are a few
disadvantages:
Typically, you use the multibyte character representation as part of the
external program interface, such as reading or writing text to files.
However, it's usually easier to perform internal manipulations on
strings containing extended characters on arrays of wchar_t
objects, since the uniform representation makes most editing operations
easier. If you do use multibyte characters for files and wide
characters for internal operations, you need to convert between them
when you read and write data.
If your system supports extended characters, then it supports them both as multibyte characters and as wide characters. The library includes functions you can use to convert between the two representations. These functions are described in this chapter.
A computer system can support more than one multibyte character code, and more than one wide character code. The user controls the choice of codes through the current locale for character classification (see section 19 Locales and Internationalization). Each locale specifies a particular multibyte character code and a particular wide character code. The choice of locale influences the behavior of the conversion functions in the library.
Some locales support neither wide characters nor nontrivial multibyte characters. In these locales, the library conversion functions still work, even though what they do is basically trivial.
If you select a new locale for character classification, the internal shift state maintained by these functions can become confused, so it's not a good idea to change the locale while you are in the middle of processing a string.
In the ordinary ASCII code, a sequence of characters is a sequence of bytes, and each character is one byte. This is very simple, but allows for only 256 distinct characters.
In a multibyte character code, a sequence of characters is a sequence of bytes, but each character may occupy one or more consecutive bytes of the sequence.
There are many different ways of designing a multibyte character code; different systems use different codes. To specify a particular code means designating the basic byte sequences--those which represent a single character--and what characters they stand for. A code that a computer can actually use must have a finite number of these basic sequences, and typically none of them is more than a few characters long.
These sequences need not all have the same length. In fact, many of
them are just one byte long. Because the basic ASCII characters in the
range from 0
to 0177
are so important, they stand for
themselves in all multibyte character codes. That is to say, a byte
whose value is 0
through 0177
is always a character in
itself. The characters which are more than one byte must always start
with a byte in the range from 0200
through 0377
.
The byte value 0
can be used to terminate a string, just as it is
often used in a string of ASCII characters.
Specifying the basic byte sequences that represent single characters
automatically gives meanings to many longer byte sequences, as more than
one character. For example, if the two byte sequence 0205 049
stands for the Greek letter alpha, then 0205 049 065
must stand
for an alpha followed by an `A' (ASCII code 065), and 0205 049
0205 049
must stand for two alphas in a row.
If any byte sequence can have more than one meaning as a sequence of characters, then the multibyte code is ambiguous--and no good. The codes that systems actually use are all unambiguous.
In most codes, there are certain sequences of bytes that have no meaning as a character or characters. These are called invalid.
The simplest possible multibyte code is a trivial one:
The basic sequences consist of single bytes.
This particular code is equivalent to not using multibyte characters at all. It has no invalid sequences. But it can handle only 256 different characters.
Here is another possible code which can handle 9376 different characters:
The basic sequences consist of
- single bytes with values in the range
0
through0237
.- two-byte sequences, in which both of the bytes have values in the range from
0240
through0377
.
This code or a similar one is used on some systems to represent Japanese
characters. The invalid sequences are those which consist of an odd
number of consecutive bytes in the range from 0240
through
0377
.
Here is another multibyte code which can handle more distinct extended characters--in fact, almost thirty million:
The basic sequences consist of
- single bytes with values in the range
0
through0177
.- sequences of up to four bytes in which the first byte is in the range from
0200
through0237
, and the remaining bytes are in the range from0240
through0377
.
In this code, any sequence that starts with a byte in the range
from 0240
through 0377
is invalid.
And here is another variant which has the advantage that removing the last byte or bytes from a valid character can never produce another valid character. (This property is convenient when you want to search strings for particular characters.)
The basic sequences consist of
- single bytes with values in the range
0
through0177
.- two-byte sequences in which the first byte is in the range from
0200
through0207
, and the second byte is in the range from0240
through0377
.- three-byte sequences in which the first byte is in the range from
0210
through0217
, and the other bytes are in the range from0240
through0377
.- four-byte sequences in which the first byte is in the range from
0220
through0227
, and the other bytes are in the range from0240
through0377
.
The list of invalid sequences for this code is long and not worth
stating in full; examples of invalid sequences include 0240
and
0220 0300 065
.
The number of possible multibyte codes is astronomical. But a given computer system will support at most a few different codes. (One of these codes may allow for thousands of different characters.) Another computer system may support a completely different code. The library facilities described in this chapter are helpful because they package up the knowledge of the details of a particular computer system's multibyte code, so your programs need not know them.
You can use special standard macros to find out the maximum possible
number of bytes in a character in the currently selected multibyte
code with MB_CUR_MAX
, and the maximum for any multibyte
code supported on your computer with MB_LEN_MAX
.
MB_LEN_MAX
.
Normally, each basic sequence in a particular character code stands for one character, the same character regardless of context. Some multibyte character codes have a concept of shift state; certain codes, called shift sequences, change to a different shift state, and the meaning of some or all basic sequences varies according to the current shift state. In fact, the set of basic sequences might even be different depending on the current shift state. See section 18.9 Multibyte Codes Using Shift Sequences, for more information on handling this sort of code.
What happens if you try to pass a string containing multibyte characters to a function that doesn't know about them? Normally, such a function treats a string as a sequence of bytes, and interprets certain byte values specially; all other byte values are "ordinary". As long as a multibyte character doesn't contain any of the special byte values, the function should pass it through as if it were several ordinary characters.
For example, let's figure out what happens if you use multibyte
characters in a file name. The functions such as open
and
unlink
that operate on file names treat the name as a sequence of
byte values, with `/' as the only special value. Any other byte
values are copied, or compared, in sequence, and all byte values are
treated alike. Thus, you may think of the file name as a sequence of
bytes or as a string containing multibyte characters; the same behavior
makes sense equally either way, provided no multibyte character contains
a `/'.
Wide characters are much simpler than multibyte characters. They
are simply characters with more than eight bits, so that they have room
for more than 256 distinct codes. The wide character data type,
wchar_t
, has a range large enough to hold extended character
codes as well as old-fashioned ASCII codes.
An advantage of wide characters is that each character is a single data object, just like ordinary ASCII characters. Wide characters also have some disadvantages:
Wide character values 0
through 0177
are always identical
in meaning to the ASCII character codes. The wide character value zero
is often used to terminate a string of wide characters, just as a single
byte with value zero often terminates a string of ordinary characters.
If your system supports extended characters, then each extended character has both a wide character code and a corresponding multibyte basic sequence.
In this chapter, the term code is used to refer to a single
extended character object to emphasize the distinction from the
char
data type.
The mbstowcs
function converts a string of multibyte characters
to a wide character array. The wcstombs
function does the
reverse. These functions are declared in the header file
`stdlib.h'.
In most programs, these functions are the only ones you need for conversion between wide strings and multibyte character strings. But they have limitations. If your data is not null-terminated or is not all in core at once, you probably need to use the low-level conversion functions to convert one character at a time. See section 18.7 Conversion of Extended Characters One by One.
mbstowcs
("multibyte string to wide character string")
function converts the null-terminated string of multibyte characters
string to an array of wide character codes, storing not more than
size wide characters into the array beginning at wstring.
The terminating null character counts towards the size, so if size
is less than the actual number of wide characters resulting from
string, no terminating null character is stored.
The conversion of characters from string begins in the initial shift state.
If an invalid multibyte character sequence is found, this function
returns a value of -1
. Otherwise, it returns the number of wide
characters stored in the array wstring. This number does not
include the terminating null character, which is present if the number
is less than size.
Here is an example showing how to convert a string of multibyte characters, allocating enough space for the result.
wchar_t * mbstowcs_alloc (const char *string) { size_t size = strlen (string) + 1; wchar_t *buf = xmalloc (size * sizeof (wchar_t)); size = mbstowcs (buf, string, size); if (size == (size_t) -1) return NULL; buf = xrealloc (buf, (size + 1) * sizeof (wchar_t)); return buf; }
wcstombs
("wide character string to multibyte string")
function converts the null-terminated wide character array wstring
into a string containing multibyte characters, storing not more than
size bytes starting at string, followed by a terminating
null character if there is room. The conversion of characters begins in
the initial shift state.
The terminating null character counts towards the size, so if size is less than or equal to the number of bytes needed in wstring, no terminating null character is stored.
If a code that does not correspond to a valid multibyte character is
found, this function returns a value of -1
. Otherwise, the
return value is the number of bytes stored in the array string.
This number does not include the terminating null character, which is
present if the number is less than size.
This section describes how to scan a string containing multibyte
characters, one character at a time. The difficulty in doing this
is to know how many bytes each character contains. Your program
can use mblen
to find this out.
mblen
function with a non-null string argument returns
the number of bytes that make up the multibyte character beginning at
string, never examining more than size bytes. (The idea is
to supply for size the number of bytes of data you have in hand.)
The return value of mblen
distinguishes three possibilities: the
first size bytes at string start with valid multibyte
character, they start with an invalid byte sequence or just part of a
character, or string points to an empty string (a null character).
For a valid multibyte character, mblen
returns the number of
bytes in that character (always at least 1
, and never more than
size). For an invalid byte sequence, mblen
returns
-1
. For an empty string, it returns 0
.
If the multibyte character code uses shift characters, then mblen
maintains and updates a shift state as it scans. If you call
mblen
with a null pointer for string, that initializes the
shift state to its standard initial value. It also returns nonzero if
the multibyte character code in use actually has a shift state.
See section 18.9 Multibyte Codes Using Shift Sequences.
You can convert multibyte characters one at a time to wide characters
with the mbtowc
function. The wctomb
function does the
reverse. These functions are declared in `stdlib.h'.
mbtowc
("multibyte to wide character") function when called
with non-null string converts the first multibyte character
beginning at string to its corresponding wide character code. It
stores the result in *result
.
mbtowc
never examines more than size bytes. (The idea is
to supply for size the number of bytes of data you have in hand.)
mbtowc
with non-null string distinguishes three
possibilities: the first size bytes at string start with
valid multibyte character, they start with an invalid byte sequence or
just part of a character, or string points to an empty string (a
null character).
For a valid multibyte character, mbtowc
converts it to a wide
character and stores that in *result
, and returns the
number of bytes in that character (always at least 1
, and never
more than size).
For an invalid byte sequence, mbtowc
returns -1
. For an
empty string, it returns 0
, also storing 0
in
*result
.
If the multibyte character code uses shift characters, then
mbtowc
maintains and updates a shift state as it scans. If you
call mbtowc
with a null pointer for string, that
initializes the shift state to its standard initial value. It also
returns nonzero if the multibyte character code in use actually has a
shift state. See section 18.9 Multibyte Codes Using Shift Sequences.
wctomb
("wide character to multibyte") function converts
the wide character code wchar to its corresponding multibyte
character sequence, and stores the result in bytes starting at
string. At most MB_CUR_MAX
characters are stored.
wctomb
with non-null string distinguishes three
possibilities for wchar: a valid wide character code (one that can
be translated to a multibyte character), an invalid code, and 0
.
Given a valid code, wctomb
converts it to a multibyte character,
storing the bytes starting at string. Then it returns the number
of bytes in that character (always at least 1
, and never more
than MB_CUR_MAX
).
If wchar is an invalid wide character code, wctomb
returns
-1
. If wchar is 0
, it returns 0
, also
storing 0
in *string
.
If the multibyte character code uses shift characters, then
wctomb
maintains and updates a shift state as it scans. If you
call wctomb
with a null pointer for string, that
initializes the shift state to its standard initial value. It also
returns nonzero if the multibyte character code in use actually has a
shift state. See section 18.9 Multibyte Codes Using Shift Sequences.
Calling this function with a wchar argument of zero when
string is not null has the side-effect of reinitializing the
stored shift state as well as storing the multibyte character
0
and returning 0
.
Here is an example that reads multibyte character text from descriptor
input
and writes the corresponding wide characters to descriptor
output
. We need to convert characters one by one for this
example because mbstowcs
is unable to continue past a null
character, and cannot cope with an apparently invalid partial character
by reading more input.
int file_mbstowcs (int input, int output) { char buffer[BUFSIZ + MB_LEN_MAX]; int filled = 0; int eof = 0; while (!eof) { int nread; int nwrite; char *inp = buffer; wchar_t outbuf[BUFSIZ]; wchar_t *outp = outbuf; /* Fill up the buffer from the input file. */ nread = read (input, buffer + filled, BUFSIZ); if (nread < 0) { perror ("read"); return 0; } /* If we reach end of file, make a note to read no more. */ if (nread == 0) eof = 1; /*filled
is now the number of bytes inbuffer
. */ filled += nread; /* Convert those bytes to wide characters--as many as we can. */ while (1) { int thislen = mbtowc (outp, inp, filled); /* Stop converting at invalid character; this can mean we have read just the first part of a valid character. */ if (thislen == -1) break; /* Treat null character like any other, but also reset shift state. */ if (thislen == 0) { thislen = 1; mbtowc (NULL, NULL, 0); } /* Advance past this character. */ inp += thislen; filled -= thislen; outp++; } /* Write the wide characters we just made. */ nwrite = write (output, outbuf, (outp - outbuf) * sizeof (wchar_t)); if (nwrite < 0) { perror ("write"); return 0; } /* See if we have a real invalid character. */ if ((eof && filled > 0) || filled >= MB_CUR_MAX) { error ("invalid multibyte character"); return 0; } /* If any characters must be carried forward, put them at the beginning ofbuffer
. */ if (filled > 0) memcpy (inp, buffer, filled); } } return 1; }
In some multibyte character codes, the meaning of any particular byte sequence is not fixed; it depends on what other sequences have come earlier in the same string. Typically there are just a few sequences that can change the meaning of other sequences; these few are called shift sequences and we say that they set the shift state for other sequences that follow.
To illustrate shift state and shift sequences, suppose we decide that
the sequence 0200
(just one byte) enters Japanese mode, in which
pairs of bytes in the range from 0240
to 0377
are single
characters, while 0201
enters Latin-1 mode, in which single bytes
in the range from 0240
to 0377
are characters, and
interpreted according to the ISO Latin-1 character set. This is a
multibyte code which has two alternative shift states ("Japanese mode"
and "Latin-1 mode"), and two shift sequences that specify particular
shift states.
When the multibyte character code in use has shift states, then
mblen
, mbtowc
and wctomb
must maintain and update
the current shift state as they scan the string. To make this work
properly, you must follow these rules:
mblen (NULL,
0)
. This initializes the shift state to its standard initial value.
Here is an example of using mblen
following these rules:
void scan_string (char *s) { int length = strlen (s); /* Initialize shift state. */ mblen (NULL, 0); while (1) { int thischar = mblen (s, length); /* Deal with end of string and invalid characters. */ if (thischar == 0) break; if (thischar == -1) { error ("invalid multibyte character"); break; } /* Advance past this character. */ s += thischar; length -= thischar; } }
The functions mblen
, mbtowc
and wctomb
are not
reentrant when using a multibyte code that uses a shift state. However,
no other library functions call these functions, so you don't have to
worry that the shift state will be changed mysteriously.
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